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Space Station 13
GENRE: Simulation/Roleplaying
ROLE: Contributor
ENGINE: Byond
YEAR: 2024 - 2025


Floor and wall designer update
My biggest contribution to the game was in the Floor and Wall designer tool, a long-neglected mechanic. I studied it's code to determine how it worked, then added over 90 new styles to it, using various sprites from across the codebase, and even repurposing cut content (after getting permission from the original developers, of course!).


Helmet resprites
I proposed a slight resprite of the space helmet inventory icons to bring them more in line with the updated art style, though after some feedback I determined it wasn't necessary.
The red helmet's sprite did end up in the game after some edits, as this icon resembled how the helmet actually appeared in-game far better than the original one.


Map adjustments
I've made a few small touch-ups across various maps. Most of these are QoL changes. For example, while the map "Clarion" was being rebalanced, the medical areas ending up being a little neglected. Which was a shame because it had a few baffling design decisions.
My rework shuffled it into a much more player-friendly space.

Other bug fixes
Some of my changes include bug fixes that are much harder to explain, but I've fixed some bugs that had been unfixed for close to a decade!

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